Betaori gets its first major update since playtesting. What we’ve done is added a selection of 12 new cards: wildcards. What these cards do is ramp up the things players can do or offer some sort of immediate benefit. They’re surprise cards [...]
Every once in a while I like to step away from a game for a while and then come back to it once I’ve had time to forget all the mechanics. The first thing this does is forces me to see if the rules or instructions make any sense. Anything that [...]
I spent all morning hashing out the design for the Glyphmaster’s Gateway logo. I am a huge fan of fantasy game logos, especially the beveling seen in a lot of them. I’ve used this technique to good effect for the Everwind and Rainwall logos, [...]
I went through a dozen iterations of icons for the crafts in Glyphmaster’s Gateway. They never seemed quite right, but today I managed to nail them down. In this post, I’ll cover some of the considerations I had, some of the obstacles, and [...]
It’s been a while since I ran a Kickstarter campaign, so I’m sure some of the features and limitations have changed, but I’m going to share with you some of the lessons I learned from running a successful Kickstarter. There are hundreds [...]