Obviously, there’s a forum here. A dead one. That’s because it’s brand new. I am putting this site together so it’s in place before the first games are released. That way I’m not scrambling to get it done when I should be focusing my energy on making sure the games are good to go, that backers get their questions answered, etc. In the time leading up to the first Kickstarter, I will be posting articles and other resources. If you like my material, please, definitely join and feel free to get a head start on the forums here.
I spent all morning hashing out the design for the Glyphmaster's Gateway logo. I am a huge fan of fantasy game logos, especially the beveling seen in a lot of them. I've used this technique to good effect for the Everwind and Rainwall logos, so I wanted [...]
I went through a dozen iterations of icons for the crafts in Glyphmaster's Gateway. They never seemed quite right, but today I managed to nail them down. In this post, I'll cover some of the considerations I had, some of the obstacles, and some standard [...]
It's been a while since I ran a Kickstarter campaign, so I'm sure some of the features and limitations have changed, but I'm going to share with you some of the lessons I learned from running a successful Kickstarter. There are hundreds of these articles [...]
No, I don't mean mechanisms in your game that simulate brainstorming by a player character, although that might be pretty interesting. I'm talking about my process for coming up with potential mechanics for a game while I'm designing it. I like to have as [...]
So the truth is, I haven't played Disaster Outpost since the last playtest with other people. That was a couple years ago. Basically, no one else had fun, so I knew I had a lot of work ahead in order to fix it. Luckily, I was easily able to recall the [...]