Completely revamping the core mechanics. Since I wanted a unique game system to go with this game, one that can be used for other games (I want to release the system with an open license), I have been working hard to find the system I want for this. I’ve finally settled on a system I call ARCTIX, which stands for Archetypes, Traits, and Influence. Those are the three main mechanics involved. All the non-combat skills will be archetype-specific, so the archetypes are a main focus of the setting. Second most important are the Influence styles, of which there are five: social influence, psychological influence, economic influence, cultural influence, and hostile influence. Lastly are the traits, or attributes: aptitude, dexterity, esteem, perception, tenacity, and strength (ADEPTS). These determine how many dice from the dice pool are used, the skill used determines the number on the dice you need to roll. I wanted a simple, yet versatile and fun mechanic to use for this, and I’m sure this is it (way better than the percentile dice I had before). Once I figure out the rest of it, it should be smooth sailing.
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