Three of our games are in the finishing stages, one of them being Rail Yard Rivals. It was originally a card game called Track Attack, a kid’s game meant to be light and fun. The problem was that something was missing, off, and we weren’t sure what . The basic premise was you had cards with various configurations of train tracks, which you collectively built. The object was to be the first one to close off all the open ends of the track. Very simple.
Kids had fun building the tracks, but yeah. Something was missing. So we went back to the drawing board. We tried some other ideas. I wanted each player to have a train, so you could use the tracks you laid out. Then we added stations. You had to visit each station and transport passengers to win the game. Still simple, yet still kind of monotonous. We experimented some more and we are now at the stage of trying out another idea: what if each player had a deck of their own and they have to build their own track? What if you have to close off your track before you can start placing stations and your train? Then, when your track is complete, other players can blow up your tracks to keep you from being able to transport passengers? (The original version had bomb cards in it.)
It’s still intended to be a kid’s game, but we want parents to have fun, too. Going to give this new idea a try and see if it heats things up a little. And I do like the new name, Rail Yard Rivals.